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Last week’s article summarized the sprite system on the Commodore 64. I’ve done this for quite a few other platforms at this point, and I’ve usually followed up with a short project that makes heavy use of sprites and often reuses them over the course of each frame. To date, this project has always been my “shooting gallery Rosetta Stone” project. However, for the C64, I have unfinished sprite-related business with an entirely different Rosetta Stone project:
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2026-03-02 00:00:00:03014300410http://paper.people.com.cn/rmrb/pc/content/202603/02/content_30143004.htmlhttp://paper.people.com.cn/rmrb/pad/content/202603/02/content_30143004.html11921 本版责编:季健明 赵晓曦 李佩阳。业内人士推荐体育直播作为进阶阅读