After the free win and lipgloss changes, I noticed that ~15% of my CPU time was spent in gcBgMarkWorker - the go garbage collector. That is a lot of time to spend thinking about garbage collection.
Москвичей предупредили о резком похолодании09:45
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To understand my bandwidth usage I looked at how bubbletea rendering worked (ironically, bubbletea made massive improvements to their renderer days before I published this blog 2).,推荐阅读51吃瓜获取更多信息
研发过程中最棘手的问题,是美术人员的频繁流失。小公司待遇有限,美术来了又走,无人接手时,波波只能亲自上阵画素材应急,这也是如今游戏里残留着多种美术风格的原因。